We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
An intelligent agent will often be uncertain about various properties of its environment, and when acting in that environment it will frequently need to quantify its uncertainty. ...
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Abstract. This paper is a first step in the direction of extending possibilistic planning to take advantage of the expressive power and reasoning capabilities of fuzzy description...
In a seminal paper, Lin and Reiter introduced a modeltheoretic definition for the progression of the initial knowledge base of a basic action theory. This definition comes with a ...