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» Optimal Subsequence Bijection
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WACV
2005
IEEE
15 years 3 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
VRST
2005
ACM
15 years 3 months ago
Search and transitioning for motion captured sequences
Animators today have started using motion captured (mocap) sequences to drive characters. Mocap allows rapid acquisition of highly realistic animation data. Consequently animators...
Suddha Basu, Shrinath Shanbhag, Sharat Chandran
84
Voted
ICCBR
2005
Springer
15 years 3 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
PAM
2005
Springer
15 years 3 months ago
Scalable Coordination Techniques for Distributed Network Monitoring
Abstract. Emerging network monitoring infrastructures capture packetlevel traces or keep per-flow statistics at a set of distributed vantage points. Today, distributed monitors in...
Manish R. Sharma, John W. Byers
PCM
2005
Springer
122views Multimedia» more  PCM 2005»
15 years 3 months ago
A Scheme for Ball Detection and Tracking in Broadcast Soccer Video
In this paper we propose a scheme for ball detection and tracking in broadcast soccer video. There are two alternate procedures in the scheme: ball detection and ball tracking. In ...
Dawei Liang, Yang Liu, Qingming Huang, Wen Gao