Sciweavers

126 search results - page 3 / 26
» Optimal Texture Map Reconstruction from Multiple Views
Sort
View
VMV
2007
178views Visualization» more  VMV 2007»
14 years 11 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
ICIP
2000
IEEE
15 years 11 months ago
Scene Reconstruction from Multiple Cameras
This paper reviews a number of recently developed stereo matching algorithms and representations. It focuses on techniques that are especially well suited for stereoscopic and 3-D...
Richard Szeliski
ECCV
2008
Springer
15 years 12 months ago
Using Multiple Hypotheses to Improve Depth-Maps for Multi-View Stereo
We propose an algorithm to improve the quality of depth-maps used for Multi-View Stereo (MVS). Many existing MVS techniques make use of a two stage approach which estimates depth-m...
Carlos Hernández, George Vogiatzis, Neill D...
3DIM
2005
IEEE
15 years 3 months ago
Realistic Human Head Modeling with Multi-View Hairstyle Reconstruction
We present a method for constructing photorealistic 3D head models from color images and a geometric head model of a specific person. With a simple experimental setup, we employ a...
Xiaolan Li, Hongbin Zha
SCIA
2007
Springer
119views Image Analysis» more  SCIA 2007»
15 years 4 months ago
Watertight Multi-view Reconstruction Based on Volumetric Graph-Cuts
This paper proposes a fast 3D reconstruction approach for efficiently generating watertight 3D models from multiple short baseline views. Our method is based on the combination of...
Mario Sormann, Christopher Zach, Joachim Bauer, Ko...