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» Optimal Triangulation with Steiner Points
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WACV
2005
IEEE
15 years 3 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
ICCVW
1999
Springer
15 years 1 months ago
Optimization Criteria, Sensitivity and Robustness of Motion and Structure Estimation
The prevailing efforts to study the standard formulation of motion and structure recovery have been recently focused on issues of sensitivity and and robustness of existing techn...
Jana Kosecka, Yi Ma, Shankar Sastry
GLVLSI
2000
IEEE
145views VLSI» more  GLVLSI 2000»
15 years 1 months ago
Manhattan or non-Manhattan?: a study of alternative VLSI routing architectures
Circuit interconnect has become a substantial obstacle in the design of high performance systems. In this paper we explore a new routing paradigm that strikes at the root of the i...
Cheng-Kok Koh, Patrick H. Madden
VIS
2007
IEEE
199views Visualization» more  VIS 2007»
15 years 10 months ago
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
Abstract-This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The resulting meshes consist of triangles...
Miriah Meyer, Robert M. Kirby, Ross Whitaker
ICPR
2000
IEEE
15 years 1 months ago
Modeling Range Images with Bounded Error Triangular Meshes without Optimization
This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
Angel Domingo Sappa, Miguel Angel García