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» Optimal Triangulation with Steiner Points
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CW
2002
IEEE
15 years 2 months ago
Direct Segmentation for Reverse Engineering
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
Marek Vanco, Guido Brunnett
SCALESPACE
2005
Springer
15 years 2 months ago
Texture Mapping via Spherical Multi-dimensional Scaling
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
Asi Elad (Elbaz), Yosi Keller, Ron Kimmel
ICRA
1995
IEEE
188views Robotics» more  ICRA 1995»
15 years 29 days ago
Fast Approximation of Range Images by Triangular Meshes Generated through Adaptive Randomized Sampling
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
Miguel Angel García
ICIP
2010
IEEE
14 years 7 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
BILDMED
2003
176views Algorithms» more  BILDMED 2003»
14 years 10 months ago
Volumetric Meshes for Real-Time Medical Simulations
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...
Matthias Müller, Matthias Teschner