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ACIVS
2005
Springer
15 years 3 months ago
Reduced-Bit, Full Search Block-Matching Algorithms and Their Hardware Realizations
Abstract. The Full Search Block-Matching Motion Estimation (FSBME) algorithm is often employed in video coding for its regular dataflow and straightforward architectures. By iterat...
Vincent M. Dwyer, Shahrukh Agha, Vassilios A. Chou...
SIGGRAPH
2010
ACM
15 years 2 months ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
CP
2006
Springer
15 years 1 months ago
Distributed Constraint-Based Local Search
Distributed computing is increasingly important at a time when the doubling of the number of transistors on a processor every 18 months no longer translates in a doubling of speed ...
Laurent Michel, Andrew See, Pascal Van Hentenryck
EMSOFT
2004
Springer
15 years 3 months ago
Practical PACE for embedded systems
In current embedded systems, one of the major concerns is energy conservation. The dynamic voltage-scheduling (DVS) framework, which involves dynamically adjusting the voltage and...
Ruibin Xu, Chenhai Xi, Rami G. Melhem, Daniel Moss...
COCOON
2005
Springer
15 years 3 months ago
Server Allocation Algorithms for Tiered Systems
Many web-based systems have a tiered application architecture, in which a request needs to transverse all the tiers before finishing its processing. One of the most important QoS...
Kamalika Chaudhuri, Anshul Kothari, Rudi Pendaving...