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159
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EGH
2004
Springer
15 years 10 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
168
Voted
CIKM
2006
Springer
15 years 10 months ago
Cache-oblivious nested-loop joins
We propose to adapt the newly emerged cache-oblivious model to relational query processing. Our goal is to automatically achieve an overall performance comparable to that of fine-...
Bingsheng He, Qiong Luo
183
Voted
CIKM
2006
Springer
15 years 10 months ago
Efficient join processing over uncertain data
In an uncertain database, each data item is modeled as a range associated with a probability density function. Previous works for this kind of data have focussed on simple queries...
Reynold Cheng, Sarvjeet Singh, Sunil Prabhakar, Ra...
EUROMICRO
2004
IEEE
15 years 10 months ago
Melisa - A Distributed Multimedia System for Multi-Platform Interactive Sports Content Broadcasting
The new generation of television viewers is currently being confronted and becoming acquainted with a series of technological developments in the realm of consumer electronics and...
Emmanuel Papaioannou, Vasilis Karagianis, Kostas K...
FOCS
2004
IEEE
15 years 10 months ago
No Sorting? Better Searching!
Questions about order versus disorder in systems and models have been fascinating scientists over the years. In Computer Science, order is intimately related to sorting, commonly ...
Gianni Franceschini, Roberto Grossi
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