This paper presents a dynamic energy management policy for a wireless video streaming system, consisting of battery-powered client and server. The paper starts from the observatio...
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
We describe a graph-based global registration method for creating 2D mosaic images. When multi-frames overlap in space, global registration is necessary to minimize the accumulate...
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...