This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
We introduce 4PCS, a fast and robust alignment scheme for 3D point sets that uses wide bases, which are known to be resilient to noise and outliers. The algorithm allows registeri...
Uknown to us, an axially-symmetric surface is broken into disjoint pieces along a set of break-curves, i.e., the curves along which the surface locally breaks into two pieces. A s...
—In this paper, we present a novel method to reconstruct the large scale scenes from multiple calibrated images. It first generates a quasi-dense 3D point cloud of the scene by m...
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...