Crowding is a technique used in genetic algorithms to preserve diversity in the population and to prevent premature convergence to local optima. It consists of pairing each offsp...
A dynamic object process graph is a view on the control flow graph from the perspective of a single object. It has been shown that such a graph can be a useful starting point for...
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
Krylov-subspace based methods for generating low-order models of complicated interconnect are extremely effective, but there is no optimality theory for the resulting models. Alte...
We consider apprenticeship learning—learning from expert demonstrations—in the setting of large, complex domains. Past work in apprenticeship learning requires that the expert...