We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
As networks become all-pervasive the importance of efficient information gathering for purposes such as monitoring, fault diagnosis, and performance evaluation can only increase. E...
We consider the problem of control traffic overhead in MANETs with long-lived connections, operating under a reactive routing protocol (e.g. AODV). In such settings, control traff...
While current on-demand routing protocols are optimized to take into account unique features of mobile ad hoc networks (MANETs) such as frequent topology changes and limited batter...
Jay Boice, J. J. Garcia-Luna-Aceves, Katia Obraczk...
Over the past ten years, many pricing schemes have been proposed for a QoS-enabled network. Most of the proposed QoS-pricing schemes focus on congestion-sensitive pricing and opti...