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» Optimization aspects in network simulation
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NOSSDAV
2004
Springer
15 years 9 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
MATA
2001
Springer
177views Communications» more  MATA 2001»
15 years 8 months ago
A Self-adaptable Agent System for Efficient Information Gathering
As networks become all-pervasive the importance of efficient information gathering for purposes such as monitoring, fault diagnosis, and performance evaluation can only increase. E...
Antonio Liotta, George Pavlou, Graham Knight
IWCMC
2010
ACM
15 years 6 months ago
Using connection expansion to reduce control traffic in MANETs
We consider the problem of control traffic overhead in MANETs with long-lived connections, operating under a reactive routing protocol (e.g. AODV). In such settings, control traff...
Zeki Bilgin, Bilal Khan, Ala I. Al-Fuqaha
NETWORKING
2007
15 years 5 months ago
On-Demand Routing in Disrupted Environments
While current on-demand routing protocols are optimized to take into account unique features of mobile ad hoc networks (MANETs) such as frequent topology changes and limited batter...
Jay Boice, J. J. Garcia-Luna-Aceves, Katia Obraczk...
CN
2004
85views more  CN 2004»
15 years 4 months ago
Pricing and admission control for QoS-enabled Internet
Over the past ten years, many pricing schemes have been proposed for a QoS-enabled network. Most of the proposed QoS-pricing schemes focus on congestion-sensitive pricing and opti...
Tianshu Li, Youssef Iraqi, Raouf Boutaba