Consider a set of players that are interested in collectively evaluating a set of objects. We develop a collaborative scoring protocol in which each player evaluates a subset of t...
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
In this paper, we tackle the problem of object detection and tracking in a new and challenging domain of wide area surveillance. This problem poses several challenges: large camera...
Abstract. We propose a generative approach to the problem of labeling images containing configurations of objects from multiple classes. The main building blocks are dense statisti...