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ISPA
2004
Springer
15 years 10 months ago
Parallel Volume Rendering with Early Ray Termination for Visualizing Large-Scale Datasets
Abstract. This paper presents an efficient parallel algorithm for volume rendering of large-scale datasets. Our algorithm focuses on an optimization technique, namely early ray te...
Manabu Matsui, Fumihiko Ino, Kenichi Hagihara
SI3D
2003
ACM
15 years 10 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...
ICRA
2002
IEEE
88views Robotics» more  ICRA 2002»
15 years 9 months ago
Curvature-Based Computation of Antipodal Grasps
It is well known that antipodal grasps can be achieved on curved objects in the presence of friction. This paper presents an efficient algorithm that finds, up to numerical reso...
Yan-Bin Jia
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 9 months ago
An Extensible Event-Based Infrastructure for Networked Virtual Worlds
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
Jim Purbrick, Chris Greenhalgh
BIBE
2000
IEEE
15 years 9 months ago
Reconstructing Specimens using DIC Microscope Images
—Differential interference contrast (DIC) microscopy is a powerful visualization tool used to study live biological cells. Its use, however, has been limited to qualitative obser...
Farhana Kagalwala, Takeo Kanade