We study algorithms for clustering data that were recently proposed by Balcan, Blum and Gupta in SODA’09 [4] and that have already given rise to two follow-up papers. The input f...
For a graph G and a collection of vertex pairs {(s1, t1), . . . , (sk, tk)}, the k disjoint paths problem is to find k vertex-disjoint paths P1, . . . , Pk, where Pi is a path fr...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
We present a generic and robust method for model-based global 3D head pose estimation in monocular and non-calibrated video sequences. The proposed method relies on a 3D/2D matchi...