This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the gam...
In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their ow...
The online learning problem requires a player to iteratively choose an action in an unknown and changing environment. In the standard setting of this problem, the player has to ch...
This work presents a discriminative training method for
particle filters in the context of multi-object tracking. We
are motivated by the difficulty of hand-tuning the many
mode...