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QEST
2006
IEEE
15 years 3 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ATAL
2007
Springer
15 years 4 months ago
A near-optimal strategy for a heads-up no-limit Texas Hold'em poker tournament
We analyze a heads-up no-limit Texas Hold’em poker tournament with a fixed small blind of 300 chips, a fixed big blind of 600 chips and a total amount of 8000 chips on the tab...
Peter Bro Miltersen, Troels Bjerre Sørensen
CIG
2005
IEEE
15 years 3 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
CIAC
2010
Springer
259views Algorithms» more  CIAC 2010»
15 years 1 months ago
On Strategy Improvement Algorithms for Simple Stochastic Games
The study of simple stochastic games (SSGs) was initiated by Condon for analyzing the computational power of randomized space-bounded alternating Turing machines. The game is play...
Rahul Tripathi, Elena Valkanova, V. S. Anil Kumar
ICALP
2009
Springer
15 years 10 months ago
A Survey of Stochastic Games with Limsup and Liminf Objectives
A stochastic game is a two-player game played on a graph, where in each state the successor is chosen either by one of the players, or according to a probability distribution. We s...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...