Sciweavers

15 search results - page 2 / 3
» Optimized subdivisions for preprocessed visibility
Sort
View
95
Voted
ISCAS
2003
IEEE
108views Hardware» more  ISCAS 2003»
15 years 4 months ago
View-dependent transmission of 3-D normal meshes
—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of three-dimensional (3-D) normal meshes is investigated in this work. A norma...
Jae-Young Sim, Chang-Su Kim, C. C. Jay Kuo, Sang U...
WSCG
2003
158views more  WSCG 2003»
15 years 1 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
CORR
1999
Springer
222views Education» more  CORR 1999»
14 years 11 months ago
Analysis of approximate nearest neighbor searching with clustered point sets
Abstract. Nearest neighbor searching is a fundamental computational problem. A set of n data points is given in real d-dimensional space, and the problem is to preprocess these poi...
Songrit Maneewongvatana, David M. Mount
JMM2
2007
123views more  JMM2 2007»
14 years 11 months ago
An Assignment Scheme to Control Multiple Pan/Tilt Cameras for 3D Video
— This paper presents an assignment scheme to control multiple Pan/Tilt (PT) cameras for 3D video of a moving object. The system combines static wide field of view (FOV) cameras...
Sofiane Yous, Norimichi Ukita, Masatsugu Kidode
VISUALIZATION
1999
IEEE
15 years 3 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva