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RT
2005
Springer
15 years 12 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
EDBT
2006
ACM
154views Database» more  EDBT 2006»
15 years 10 months ago
Approximation Techniques to Enable Dimensionality Reduction for Voronoi-Based Nearest Neighbor Search
Utilizing spatial index structures on secondary memory for nearest neighbor search in high-dimensional data spaces has been the subject of much research. With the potential to host...
Christoph Brochhaus, Marc Wichterich, Thomas Seidl
VC
2008
143views more  VC 2008»
15 years 6 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
ECCV
2008
Springer
16 years 8 months ago
Structuring Visual Words in 3D for Arbitrary-View Object Localization
Abstract. We propose a novel and efficient method for generic arbitraryview object class detection and localization. In contrast to existing singleview and multi-view methods using...
Jianxiong Xiao, Jingni Chen, Dit-Yan Yeung, Long Q...
GIS
2003
ACM
16 years 7 months ago
An efficient r-tree implementation over flash-memory storage systems
For many applications with spatial data management such as Geographic Information Systems (GIS), block-oriented access over flash memory could introduce a significant number of no...
Chin-Hsien Wu, Li-Pin Chang, Tei-Wei Kuo