Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Spatial join is an important yet costly operation in spatial databases. In order to speed up the execution of a spatial join, the input tables are often indexed based on their spa...
Dynamic dispatching is a major source of run-time overhead in object-oriented languages, due both to the direct cost of method lookup and to the indirect effect of preventing othe...
Sharing content over a mobile network through opportunistic contacts has recently received considerable attention. In proposed scenarios, users store content they download in a lo...
— In Wireless Sensor and Actor Networks (WSANs), the collaborative operation of sensors enables the distributed sensing of a physical phenomenon, while actors collect and process...