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DIGRA
2005
Springer
15 years 3 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
GECCO
2009
Springer
147views Optimization» more  GECCO 2009»
15 years 4 months ago
Evolutionary algorithms and multi-objectivization for the travelling salesman problem
This paper studies the multi-objectivization of single-objective optimization problems (SOOP) using evolutionary multi-objective algorithms (EMOAs). In contrast to the single-obje...
Martin Jähne, Xiaodong Li, Jürgen Branke
FUZZIEEE
2007
IEEE
15 years 1 months ago
Genetic Fuzzy Systems applied to Online Job Scheduling
Abstract-- This paper presents a comparison of three different design concepts for Genetic Fuzzy systems. We apply a Symbiotic Evolution that uses the Michigan approach and two app...
Carsten Franke, Joachim Lepping, Uwe Schwiegelshoh...
GECCO
2003
Springer
15 years 3 months ago
Quad Search and Hybrid Genetic Algorithms
A bit climber using a Gray encoding is guaranteed to converge to a global optimum in fewer than ¢¤£¦¥¨§© evaluations on unimodal 1-D functions and on multi-dimensional sph...
L. Darrell Whitley, Deon Garrett, Jean-Paul Watson
TKDE
2008
105views more  TKDE 2008»
14 years 9 months ago
Evolutionary Optimization of File Assignment for a Large-Scale Video-on-Demand System
We present a genetic algorithm for tackling a file assignment problem for a large-scale video-on-demand system. The file assignment problem is to find the optimal replication and a...
Jun Guo, Yi Wang, Kit-Sang Tang, Sammy Chan, Eric ...