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» Optimizing the Migration of Virtual Computers
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IUI
2004
ACM
15 years 2 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
IPPS
2009
IEEE
15 years 4 months ago
Coupled placement in modern data centers
We introduce the coupled placement problem for modern data centers spanning placement of application computation and data among available server and storage resources. While the t...
Madhukar R. Korupolu, Aameek Singh, Bhuvan Bamba
81
Voted
RT
2004
Springer
15 years 2 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
VRML
2000
ACM
15 years 1 months ago
The morph node
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeom...
Marc Alexa, Johannes Behr, Wolfgang Müller 00...
EGH
2004
Springer
15 years 1 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan