Sciweavers

3836 search results - page 202 / 768
» Optimizing the Use of High Performance Software Libraries
Sort
View
RT
2001
Springer
15 years 8 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
HCW
1999
IEEE
15 years 8 months ago
An On-Line Performance Visualization Technology
We present a new software technology for on-line performance analysis and visualization of complex parallel and distributed systems. Often heterogeneous, these systems need capabi...
Aleksandar M. Bakic, Matt W. Mutka, Diane T. Rover
RTAS
2007
IEEE
15 years 10 months ago
Optimizing the FPGA Implementation of HRT Systems
The availability of programmable hardware devices with high density of logic elements and the possibility of implementing CPUs (called softcores) using a fraction of the FPGA area...
Marco Di Natale, Enrico Bini
ICCS
2003
Springer
15 years 9 months ago
Scaling Molecular Dynamics to 3000 Processors with Projections: A Performance Analysis Case Study
Some of the most challenging applications to parallelize scalably are the ones that present a relatively small amount of computation per iteration. Multiple interacting performance...
Laxmikant V. Kalé, Sameer Kumar, Gengbin Zh...
USENIX
2008
15 years 6 months ago
Design Tradeoffs for SSD Performance
Solid-state disks (SSDs) have the potential to revolutionize the storage system landscape. However, there is little published work about their internal organization or the design ...
Nitin Agrawal, Vijayan Prabhakaran, Ted Wobber, Jo...