: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
We present a new software technology for on-line performance analysis and visualization of complex parallel and distributed systems. Often heterogeneous, these systems need capabi...
Aleksandar M. Bakic, Matt W. Mutka, Diane T. Rover
The availability of programmable hardware devices with high density of logic elements and the possibility of implementing CPUs (called softcores) using a fraction of the FPGA area...
Some of the most challenging applications to parallelize scalably are the ones that present a relatively small amount of computation per iteration. Multiple interacting performance...
Solid-state disks (SSDs) have the potential to revolutionize the storage system landscape. However, there is little published work about their internal organization or the design ...