We show that it is feasible to perform interactive isosurfacing of very large rectilinear datasets with brute-force ray tracing on a conventional (distributed) shared-memory multi...
Steven G. Parker, Peter Shirley, Yarden Livnat, Ch...
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
In this paper, we investigate stability-based methods for cluster model selection, in particular to select the number K of clusters. The scenario under consideration is that clust...
The Tree-of-Hubs Location Problem is studied. This problem, which combines several aspects of some location, network design and routing problems, is inspired by those transportati...
It is often difficult to perform efficiently a collection of jobs with complex job dependencies due to temporal unpredictability of the grid. One way to mitigate the unpredictabili...
Grzegorz Malewicz, Ian T. Foster, Arnold L. Rosenb...