In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
This paper presents a new methodology for system-level power and performance analysis of wireless multimedia systems. More precisely, we introduce an analytical approach based on ...
Radu Marculescu, Amit Nandi, Luciano Lavagno, Albe...
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
In this paper, we propose a novel multi-point video conferencing system through error-prone channels, where the aggregation of multiple video streams and resource allocation are p...
When it comes to reliability in distributed publish/subscribe systems, there are two main categories of systems: reliable systems and best-effort systems. The former category giv...
Amirhossein Malekpour, Antonio Carzaniga, Fernando...