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TEDU
2010
96views Education» more  TEDU 2010»
14 years 10 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
ICCAD
2001
IEEE
106views Hardware» more  ICCAD 2001»
15 years 8 months ago
System-Level Power/Performance Analysis of Portable Multimedia Systems Communicating over Wireless Channels
This paper presents a new methodology for system-level power and performance analysis of wireless multimedia systems. More precisely, we introduce an analytical approach based on ...
Radu Marculescu, Amit Nandi, Luciano Lavagno, Albe...
NOSSDAV
2005
Springer
15 years 5 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
ICMCS
2006
IEEE
115views Multimedia» more  ICMCS 2006»
15 years 5 months ago
Robust Distributed Multi-Point Video Conferencing Over Error-Prone Channels
In this paper, we propose a novel multi-point video conferencing system through error-prone channels, where the aggregation of multiple video streams and resource allocation are p...
Meng Chen, Guan-Ming Su, Min Wu
111
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DEBS
2011
ACM
14 years 3 months ago
End-to-end reliability for best-effort content-based publish/subscribe networks
When it comes to reliability in distributed publish/subscribe systems, there are two main categories of systems: reliable systems and best-effort systems. The former category giv...
Amirhossein Malekpour, Antonio Carzaniga, Fernando...