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CW
2002
IEEE
15 years 9 months ago
Direct Segmentation for Reverse Engineering
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
Marek Vanco, Guido Brunnett
IROS
2006
IEEE
202views Robotics» more  IROS 2006»
15 years 11 months ago
Optimal Hand-Eye Calibration
— This paper presents a calibration method for eye-in-hand systems in order to estimate the hand-eye and the robot-world transformations. The estimation takes place in terms of a...
Klaus H. Strobl, Gerd Hirzinger
VISUALIZATION
2002
IEEE
15 years 9 months ago
Efficient Compression and Rendering of Multi-Resolution Meshes
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
Zachi Karni, Alexander Bogomjakov, Craig Gotsman
ATAL
2007
Springer
15 years 9 months ago
Planning and defeasible reasoning
We present an argumentation-based formalism that an agent could use for constructing plans. We will analyze the interaction of arguments and actions when they are combined to cons...
Diego R. García, Alejandro Javier Garc&iacu...
148
Voted
VMV
2001
125views Visualization» more  VMV 2001»
15 years 6 months ago
Motion Consistency for Image-Based Rendering
This paper presents an enhancement to current image-based rendering methods. It suggests that motion consistency can be used in a realtime dynamic rendering system to increase com...
Philippe Simard, Marcel Mitran, Frank P. Ferrie