In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...
— This paper presents a calibration method for eye-in-hand systems in order to estimate the hand-eye and the robot-world transformations. The estimation takes place in terms of a...
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
We present an argumentation-based formalism that an agent could use for constructing plans. We will analyze the interaction of arguments and actions when they are combined to cons...
This paper presents an enhancement to current image-based rendering methods. It suggests that motion consistency can be used in a realtime dynamic rendering system to increase com...