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168
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DIGRA
2005
Springer
15 years 6 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
TBILLC
2005
Springer
15 years 6 months ago
Case Attraction in Ancient Greek
Case attraction has stood as a puzzling, and elusive, oddity of older Indo-European languages. This paper focuses on attraction in Ancient Greek, establishing both the regularity o...
Scott Grimm
141
Voted
ACMACE
2004
ACM
15 years 6 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
110
Voted
ATAL
2003
Springer
15 years 6 months ago
Capturing agent autonomy in roles and XML
A key question in the field of agent-oriented software engineering is how the kind and extent of autonomy owned by computational agents can be appropriately captured. As long as ...
Gerhard Weiß, Michael Rovatsos, Matthias Nic...
121
Voted
DAGM
2003
Springer
15 years 6 months ago
Splines and Wavelets: New Perspectives for Pattern Recognition
We provide an overview of spline and wavelet techniques with an emphasis on applications in pattern recognition. The presentation is divided in three parts. In the first one, we ar...
Michael Unser