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ATAL
2011
Springer
14 years 5 months ago
Culture-related differences in aspects of behavior for virtual characters across Germany and Japan
Integrating culture as a parameter into the behavioral models of virtual characters to simulate cultural differences is becoming more and more popular. But do these differences ...
Birgit Endraß, Elisabeth André, Matth...
ATAL
2005
Springer
15 years 11 months ago
Layered message semantics using social commitments
Although mental states have its own place in the definition of message semantics, social commitments have emerged as a complementing element to circumvent the limitations of usin...
Roberto A. Flores, Philippe Pasquier, Brahim Chaib...
ACMICEC
2006
ACM
142views ECommerce» more  ACMICEC 2006»
15 years 12 months ago
Trusting advice from other buyers in e-marketplaces: the problem of unfair ratings
In electronic marketplaces populated by self-interested agents, buyer agents would benefit by modeling the reputation of seller agents, in order to make effective decisions abou...
Jie Zhang, Robin Cohen
AAAI
2012
13 years 8 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
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IEEEICCI
2002
IEEE
15 years 10 months ago
Software Agents: Quality, Complexity and Uncertainty Issues
In software engineering community there is an increasing effort of design and development of multiagent systems (MAS). Among several issues emerging from this initiative, complexi...
Behrouz Homayoun Far