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ATAL
2005
Springer
15 years 3 months ago
Optimal design in collaborative design network
We consider a multiagent system whose task is to aid componentcentered design by collaborative designers in a supply chain. In the earlier work, collaborative design networks are ...
Y. Xiang, J. Chen, William S. Havens
AIIDE
2008
15 years 4 days ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
AIED
2007
Springer
15 years 4 months ago
Predicting Students' Performance with SimStudent: Learning Cognitive Skills from Observation
SimStudent is a machine-learning agent that learns cognitive skills by demonstration. SimStudent was originally built as a building block for Cognitive Tutor Authoring Tools to hel...
Noboru Matsuda, William W. Cohen, Jonathan Sewall,...
IDEAL
2009
Springer
15 years 2 months ago
The Winning Advantage: Using Opponent Models in Robot Soccer
Opponent modeling is a skill in multi-agent systems (MAS) which attempts to create a model of the behavior of the opponent. This model can be used to predict the future actions of ...
José Antonio Iglesias, Juan Antonio Fern&aa...
IVA
2007
Springer
15 years 4 months ago
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...