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DIGITALCITIES
2003
Springer
15 years 2 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...
CHI
2011
ACM
14 years 1 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
HICSS
2000
IEEE
172views Biometrics» more  HICSS 2000»
15 years 2 months ago
Sustained Knowledge Management by Organizational Culture
Preserving and fostering knowledge is the vital interest of a network-like virtual organization. The decentralized and geographically distributed organizational structure inhibits...
Birgit Lemken, Helge Kahler, Markus Rittenbruch
CSCW
1998
ACM
14 years 9 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
ACMIDC
2008
14 years 11 months ago
Supporting children as they program to make physical and virtual objects interact
I develop technological tools to help communities of children creatively solve problems as they program computers. The Hook-ups project introduces computational tools that support...
Amon Millner