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NETGAMES
2004
ACM
15 years 10 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
SC
2004
ACM
15 years 10 months ago
The Potential of Computation Regrouping for Improving Locality
Improving program locality has become increasingly important on modern computer systems. An effective strategy is to group computations on the same data so that once the data are ...
Chen Ding, Maksim Orlovich
SIGMETRICS
2004
ACM
141views Hardware» more  SIGMETRICS 2004»
15 years 10 months ago
Spatio-temporal available bandwidth estimation with STAB
We study the problem of locating in space and over time a network path’s tight link, that is the link with the least available bandwidth on the path. Tight link localization ben...
Vinay J. Ribeiro, Rudolf H. Riedi, Richard G. Bara...
VRCAI
2004
ACM
15 years 10 months ago
Mixed reality training application for an oil refinery: user requirements
Introducing mixed reality (MR) into safety-critical environment like oil refinery is difficult, since the environment and organization lays demanding restrictions for the applicat...
Marjaana Träskbäck, Michael Haller
VRST
2004
ACM
15 years 10 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
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