In this paper, a real-time, handheld 3D model acquisition system consisting of a laser projector, a video camera and a turntable is described. The user projects a stripe of light ...
Abstract. Design patterns are templates of general solutions to commonlyoccurring problems in the analysis and design of software systems. In mature development processes, engineer...
This paper traces the use of the concept 'community' by drawing attention to the ways in which it serves as an organizing principle within systems development. The data ...
This paper asks the question: how might CSCW system design obtain and be informed by an adequate real-world, real-time understanding of work and organisation on any occasion of wor...
Abstract Periodic refactoring of a large source code often becomes a necessity especially for long-lived projects. In order to increase maintainability and extensibility of such pr...