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FOCS
2007
IEEE
15 years 6 months ago
On the Hardness and Smoothed Complexity of Quasi-Concave Minimization
In this paper, we resolve the smoothed and approximative complexity of low-rank quasi-concave minimization, providing both upper and lower bounds. As an upper bound, we provide th...
Jonathan A. Kelner, Evdokia Nikolova
VRST
1999
ACM
15 years 4 months ago
Fast calibration for augmented reality
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated...
Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purg...
VISUALIZATION
1999
IEEE
15 years 4 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
VMV
2004
185views Visualization» more  VMV 2004»
15 years 1 months ago
Convexification of Unstructured Grids
Unstructured tetrahedral grids are a common data representation of three-dimensional scalar fields. For convex unstructured meshes efficient rendering methods are known. For conca...
Stefan Röttger, Stefan Guthe, Andreas Schiebe...
WSC
2000
15 years 1 months ago
Using simulation to evaluate cargo ship design on the LPD17 program
As part of the design of the next generation Naval Amphibious Transport Dock Ship (LPD17), simulation was used to evaluate the arrangement and flow of cargo on the ship and to int...
Joseph Hugan