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EGH
2003
Springer
15 years 9 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
IJVR
2008
140views more  IJVR 2008»
15 years 4 months ago
Modelling Autonomous Virtual Agent Behaviours in a Virtual Environment for Risk
Our research deals with the design of a training system to support decision-making in the preparation and the management of maintenance interventions in high-risk industries namely...
Lydie Edward, Domitile Lourdeaux, Jean-Paul A. Bar...
CORR
2010
Springer
132views Education» more  CORR 2010»
15 years 1 months ago
Integrating digital human modeling into virtual environment for ergonomic oriented design
Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the ...
Liang Ma, Damien Chablat, Fouad Bennis, Bo Hu, Wei...
INFOCOM
2000
IEEE
15 years 8 months ago
On Service Models for Multicast Transmission in Heterogeneous Environments
– We examine in this paper the tradeoff between application complexity, network complexity, and network efficiency. We argue that the design of the current Internet reflects a ...
Matthias Grossglauser, Jean-Chrysostome Bolot
CCGRID
2007
IEEE
15 years 10 months ago
Adaptive Performance Modeling on Hierarchical Grid Computing Environments
In the past, efficient parallel algorithms have always been developed specifically for the successive generations of parallel systems (vector machines, shared-memory machines, d...
Wahid Nasri, Luiz Angelo Steffenel, Denis Trystram