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ACMACE
2009
ACM
15 years 1 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
CVPR
2005
IEEE
16 years 1 days ago
Online Detection and Classification of Moving Objects Using Progressively Improving Detectors
Boosting based detection methods have successfully been used for robust detection of faces and pedestrians. However, a very large amount of labeled examples are required for train...
Omar Javed, Saad Ali, Mubarak Shah
CVPR
2005
IEEE
16 years 1 days ago
Applying Neighborhood Consistency for Fast Clustering and Kernel Density Estimation
Nearest neighborhood consistency is an important concept in statistical pattern recognition, which underlies the well-known k-nearest neighbor method. In this paper, we combine th...
Kai Zhang, Ming Tang, James T. Kwok
CVPR
2008
IEEE
16 years 1 days ago
Drift-free tracking of rigid and articulated objects
Model-based 3D tracker estimate the position, rotation, and joint angles of a given model from video data of one or multiple cameras. They often rely on image features that are tr...
Juergen Gall, Bodo Rosenhahn, Hans-Peter Seidel
ICCV
2001
IEEE
15 years 12 months ago
Modelling Faces Dynamically across Views and Over Time
A comprehensive novel multi-view dynamic face model is presented in this paper to address two challenging problems in face recognition and facial analysis: modelling faces with la...
Yongmin Li, Shaogang Gong, Heather M. Liddell