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SI3D
2006
ACM
15 years 4 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
CVPR
2009
IEEE
16 years 5 months ago
Echocardiogram View Classification using Edge Filtered Scale-invariant Motion Features
In an 2D echocardiogram exam, an ultrasound probe samples the heart with 2D slices. Changing the orientation and position on the probe changes the slice viewpoint, altering the ...
Ritwik Kumar, Fei Wang, David Beymer, Tanveer Fath...
CVPR
2003
IEEE
16 years 9 hour ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade
ICCV
2005
IEEE
15 years 12 months ago
Modeling Scenes with Local Descriptors and Latent Aspects
We present a new approach to model visual scenes in image collections, based on local invariant features and probabilistic latent space models. Our formulation provides answers to...
Pedro Quelhas, Florent Monay, Jean-Marc Odobez, Da...
VRST
2005
ACM
15 years 3 months ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou