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ACMACE
2005
ACM
15 years 11 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CHI
1997
ACM
15 years 10 months ago
Sensing Activity in Video Images
in CHI’97 Extended Abstract, ACM Press, pp. 319-320 based awareness tools and iconic indicators because it meets three crucial user requirements. This paper describes the activit...
Alison Lee, Kevin Schlueter, Andreas Girgensohn
WIOPT
2010
IEEE
15 years 3 months ago
Routing games : From egoism to altruism
The paper studies the routing in the network shared by several users. Each user seeks to optimize either its own performance or some combination between its own performance and tha...
Amar Prakash Azad, Eitan Altman, Rachid El Azouzi
CHI
2008
ACM
16 years 6 months ago
Results from deploying a participation incentive mechanism within the enterprise
Success and sustainability of social networking sites is highly dependent on user participation. To encourage contribution to an opt-in social networking site designed for employe...
Rosta Farzan, Joan Morris DiMicco, David R. Millen...
SIGMOD
2007
ACM
178views Database» more  SIGMOD 2007»
16 years 6 months ago
Quality is in the eye of the beholder: towards user-centric web-databases
The proliferation of database-driven web sites (or web-databases) has brought upon a plethora of applications where both Quality of Service (QoS) and Quality of Data (QoD) are of ...
Huiming Qu, Jie Xu, Alexandros Labrinidis