The paper presents a database-based method to reduce the development time and project lead-time for large discreteevent simulation models of entire factories. The database used to...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
Initial system specifications, such as use-case scenarios and properties, only partially specify the future system. We posit that synthesizing partial component-level behavior mod...
Ivo Krka, Yuriy Brun, George Edwards, Nenad Medvid...
This paper tackles the problem of providing correct information about program variable values in a software-pipelined loop through a non-transparent debugging approach. Since mode...
: Verifying design instead of code can be an effective and practical approach to obtaining verified software. This paper argues that proof scores are an attractive method for ver...
Kokichi Futatsugi, Joseph A. Goguen, Kazuhiro Ogat...