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SEE
1997
Springer
15 years 4 months ago
An environment for object-oriented real-time systems design
A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (sofnuare) base objects; base objects are controll...
Rob L. W. van de Weg, Rolf Engmann, Raoul van de H...
108
Voted
DAC
1992
ACM
15 years 4 months ago
High Level Synthesis of Pipelined Instruction Set Processors and Back-End Compilers
Designing instruction set processors and constructing their compilers are mutually dependent tasks. Piper is a high level synthesis tool of ADAS which controls the hardware-softwa...
Ing-Jer Huang, Alvin M. Despain
101
Voted
PEPM
1994
ACM
15 years 4 months ago
Binding-Time Analysis for Standard ML
We present an efficient base algorithm for binding-time analysis based on constraint solving and the union-find algorithm. In practice it has been used to handle all of Standard M...
Lars Birkedal, Morten Welinder
COMPSAC
2004
IEEE
15 years 4 months ago
Implementing Hierarchical Features in a Graphically Based Formal Modelling Language
Many developers who could benefit from building and analysing formal models of their systems are deterred from doing so by the process algebra style input languages of formal mode...
Peter Henderson, Robert John Walters, Stephen Crou...
FSTTCS
2006
Springer
15 years 4 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird