This paper presents an overview of techniques for generating photoreal computer graphics models of real-world places and objects. Our group's early efforts in modeling scenes...
A one-day workshop was held on the topic of mining software repositories at ICSE 2004 in Edinburgh, Scotland. The workshop brought together researchers and practitioners in order ...
Transforming software requirements into a software design involves the iterative partition of a solution into software components. The process is human-intensive and does not guar...
The IEEE Computer Society and the Association for Computing Machinery are working on a joint project to develop a guide to the Software Engineering Body of Knowledge (SWEBOK). Art...
Pierre Bourque, Robert Dupuis, Alain Abran, James ...
SLX is Wolverine Software's "next generation" simulation language. SLX builds on the strengths of Wolverine's GPSS/H (Crain 1997). It provides powerful simulat...