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» Overview of Generative Software Development
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3DIM
2003
IEEE
15 years 5 months ago
Image-Based Techniques for Digitizing Environments and Artifacts
This paper presents an overview of techniques for generating photoreal computer graphics models of real-world places and objects. Our group's early efforts in modeling scenes...
Paul E. Debevec
ICSE
2004
IEEE-ACM
16 years 2 months ago
MSR 2004: International Workshop on Mining Software Repositories
A one-day workshop was held on the topic of mining software repositories at ICSE 2004 in Edinburgh, Scotland. The workshop brought together researchers and practitioners in order ...
Ahmed E. Hassan, Richard C. Holt, Audris Mockus
HASE
1998
IEEE
15 years 6 months ago
Analytical Partition of Software Components for Evolvable and Reliable MEMS Design Tools
Transforming software requirements into a software design involves the iterative partition of a solution into software components. The process is human-intensive and does not guar...
Carol L. Hoover, Pradeep K. Khosla
104
Voted
JISBD
2000
15 years 3 months ago
The Emerging Consensus on the Software Engineering Body of Knowledge
The IEEE Computer Society and the Association for Computing Machinery are working on a joint project to develop a guide to the Software Engineering Body of Knowledge (SWEBOK). Art...
Pierre Bourque, Robert Dupuis, Alain Abran, James ...
102
Voted
WSC
1998
15 years 3 months ago
Stretching the Boundaries of Simulation Software
SLX is Wolverine Software's "next generation" simulation language. SLX builds on the strengths of Wolverine's GPSS/H (Crain 1997). It provides powerful simulat...
James O. Henriksen