The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...
State machines are a popular method of representing a syshigh level of abstraction that enables developers to gain an overview of the system they represent and quickly understand ...
Virtual characters are at the epicentre of Interactive Storytelling systems and in recent years multiple AI planning approaches have been described to specify their autonomous beh...
The historical context surrounding the birth of the DARPA High Productivity Computing Systems (HPCS) program is important for understanding why federal government agencies launche...
Jack Dongarra, Robert Graybill, William Harrod, Ro...
In this paper, we consider several discrete-time priority queues with priority jumps. In a priority scheduling scheme with priority jumps, real-time and non-real-time packets arri...