Current P2P systems employ tit-for-tat strategies, where peers only upload when they are simultaneously downloading, to avoid free riding. We derive optimal tit-for-tat strategies...
Dimitri do B. DeFigueiredo, Balaji Venkatachalam, ...
Location based services are becoming increasingly popular as devices that determine geographical position become more available to end users. The main problem of existing solution...
Aleksandra Kovacevic, Nicolas Liebau, Ralf Steinme...
Peer-to-Peer (P2P) systems seek to provide sharing of computational resources, which may be duplicated or versioned over several peers. Duplicate resources (i.e. replicas) are the...
Deise de Brum Saccol, Nina Edelweiss, Renata de Ma...
With the growing popularity of information retrieval (IR) in distributed systems and in particular P2P Web search, a huge number of protocols and prototypes have been introduced i...
Thomas Neumann, Matthias Bender, Sebastian Michel,...
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...