Mobile terminals (cellular phones, PDAs, palmtops etc.) emerge as a new class of small-scale, ad-hoc service providers that share data and functionality via mobile web services’...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
We have designed and implemented a desktop sharing system based on P2P (peer-to-peer) techniques, named “comDesk,” which enables users to exchange the desktop images as well as...
Matchmaking is the problem of matching offers and requests, such as supply and demand in a marketplace, services and customers in a service agency, etc., where both partners are ...
Tommaso Di Noia, Eugenio Di Sciascio, Francesco M....