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» PAMPAS: Real-Valued Graphical Models for Computer Vision
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CGF
2002
107views more  CGF 2002»
14 years 10 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
AMDO
2004
Springer
15 years 3 months ago
Human Body Analysis with Biomechanics Criteria
Today in many applications the study of human movement using a computer vision and graphics techniques is very useful. One of these applications is the three-dimensional reconstruc...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
ICPR
2008
IEEE
15 years 4 months ago
3D object localization based on occluding contour using STL CAD model
This paper describes a method to localize 3D objects, which is the extension of the segment-based object recognition method to use on a STL CAD model. Models for localization are ...
Kenichi Maruyama, Yoshihiro Kawai, Takashi Yoshimi...
ICPR
2006
IEEE
15 years 11 months ago
Finding Text in Natural Scenes by Figure-Ground Segmentation
Much past research on finding text in natural scenes uses bottom-up grouping processes to detect candidate text features as a first processing step. While such grouping procedures...
Huiying Shen, James Coughlan
SI3D
2006
ACM
15 years 4 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis