Chip-multiprocessors are quickly becoming popular in embedded systems. However, the practical success of CMPs strongly depends on addressing the difficulty of multithreaded appli...
Njuguna Njoroge, Jared Casper, Sewook Wee, Yuriy T...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
In modern Web applications, style formatting and layout calculation often account for a substantial amount of local Web page processing time. In this paper1 , we present two novel...
Kaimin Zhang, Lu Wang, Aimin Pan, Bin Benjamin Zhu
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...