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APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 1 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
NIPS
2003
15 years 1 months ago
Nonlinear Filtering of Electron Micrographs by Means of Support Vector Regression
Nonlinear filtering can solve very complex problems, but typically involve very time consuming calculations. Here we show that for filters that are constructed as a RBF network ...
Roland Vollgraf, Michael Scholz, Ian A. Meinertzha...
ICAPR
2005
Springer
15 years 5 months ago
Designing a Fast Convolution Under the LIP Paradigm Applied to Edge Detection
The Logarithmic Image Processing model (LIP) is a robust mathematical framework for the processing of transmitted and reflected images. It follows many visual, physical and psycho...
José M. Palomares, Jesús Gonzá...
CVPR
2003
IEEE
16 years 1 months ago
Video-Based Face Recognition Using Probabilistic Appearance Manifolds
This paper presents a novel method to model and recognize human faces in video sequences. Each registered person is represented by a low-dimensional appearance manifold in the amb...
Kuang-Chih Lee, Jeffrey Ho, Ming-Hsuan Yang, David...
ICPR
2000
IEEE
15 years 4 months ago
Hand Posture Estimation by Combining 2-D Appearance-Based and 3-D Model-Based Approaches
This paper proposes a method for the rapid and precise estimation of human hand postures by combining 2-D appearance matching and 3-D model-based fitting. First a rough posture e...
Nobutaka Shimada, Kousuke Kimura, Yoshiaki Shirai,...