In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
The aim of the paper is to investigate methods for deriving a suitable set of test paths for a software system. The design and the possible uses of the software system are modelled...
The paper gives overview of a multi-agent real-time scheduler for the European operation of one of the largest rent-a-car company in the world. It describes requirements for schedu...
Slava Andreev, George Rzevski, Peter Shviekin, Pet...
: This paper presents a demand-based engineering method for designing radio networks of cellularmobile communicationsystems. The proposed procedure is based on a forward-engineerin...
Traditional graphical user interfaces (GUIs) are mainly designed for an environment consisting of a single display and a set of single input devices. However, in the near future we...