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WD
2010
14 years 10 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
90
Voted
WINE
2010
Springer
129views Economy» more  WINE 2010»
14 years 10 months ago
Optimal Pricing in the Presence of Local Network Effects
We study the optimal pricing strategies of a monopolist selling a divisible good (service) to consumers that are embedded in a social network. A key feature of our model is that c...
Ozan Candogan, Kostas Bimpikis, Asuman E. Ozdaglar
AIED
2009
Springer
14 years 10 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
104
Voted
ASWC
2009
Springer
14 years 10 months ago
Repairing the Missing is-a Structure of Ontologies
Abstract. Developing ontologies is not an easy task and often the resulting ontologies are not consistent or complete. Such ontologies, although often useful, also lead to problems...
Patrick Lambrix, Qiang Liu 0002, He Tan
99
Voted
GI
2009
Springer
14 years 10 months ago
Contact Fusion and Multi-Hypotheses Tracking for Low Frequency Active Sonar Data
Abstract: Towed low frequency active sonar systems (LFAS) are used in Anti-Submarine Warfare (ASW) to detect submarines. LFAS systems are hampered by reverberation in shallow water...
Kathrin Seget, Holger Schmaljohann, Arne Schulz
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