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» PMR: Point to Mesh Rendering, A Feature-Based Approach
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VISUALIZATION
2003
IEEE
13 years 11 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
VMV
2003
121views Visualization» more  VMV 2003»
13 years 7 months ago
Splatting Illuminated Ellipsoids with Depth Correction
Ellipsoids are important primitives used in visualization and modeling, where often a larger number of ellipsoids have to be displayed in real-time. The standard approach of tesse...
Stefan Gumhold
VISSYM
2003
13 years 7 months ago
Detecting Critical Regions in Scalar Fields
Trivariate data is commonly visualized using isosurfaces or direct volume rendering. When exploring scalar fields by isosurface extraction it is often difficult to choose isoval...
Gunther H. Weber, Gerik Scheuermann, Bernd Hamann
VIS
2004
IEEE
218views Visualization» more  VIS 2004»
14 years 7 months ago
Pixel-Exact Rendering of Spacetime Finite Element Solutions
Computational simulation of time-varying physical processes is of fundamental importance for many scientific and engineering applications. Most frequently, time-varying simulation...
Michael Garland, Robert Haber, Yuan Zhou
SGP
2007
13 years 8 months ago
Voronoi-based variational reconstruction of unoriented point sets
We introduce an algorithm for reconstructing watertight surfaces from unoriented point sets. Using the Voronoi diagram of the input point set, we deduce a tensor field whose princ...
Pierre Alliez, David Cohen-Steiner, Yiying Tong, M...