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ICSE
2010
IEEE-ACM
14 years 9 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
FECS
2010
236views Education» more  FECS 2010»
14 years 9 months ago
Development of a system for teaching CS1 in C/C++ with Lego NXT robots
This paper describes the development of a system for teaching C/C++ using a LegoTM NXT in a CSI college course on introductory programming. The programming of the NXT robot has be...
Amy Delman, Adiba Ishak, Lawrence Goetz, Mikhail K...
ECOOPW
2001
Springer
15 years 3 months ago
Automating Object-Oriented Software Development Methods
Current software projects have generally to deal with producing and managing large and complex software products. It is generally believed that applying software development method...
Bedir Tekinerdogan, Motoshi Saeki, Gerson Suny&eac...
SERP
2004
15 years 15 days ago
WebMetrics: A Tool for Improving Software Development
One of the biggest problems of software development is the management of software quality, both in terms of defects and easiness of maintenance. Software production and evolution ...
Marco Scotto, Alberto Sillitti, Tullio Vernazza, G...
TSE
1998
116views more  TSE 1998»
14 years 10 months ago
A Framework-Based Approach to the Development of Network-Aware Applications
— Modern networks provide a QoS (quality of service) model to go beyond best-effort services, but current QoS models are oriented towards low-level network parameters (e.g., band...
Jürg Bolliger, Thomas R. Gross