A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
— The medium-access control (MAC) protocols for wireless networks proposed or implemented to date based on collision-avoidance handshakes between sender and receiver either requi...
— In this paper, we address the problem of cross-layer denial of service attack in wireless data networks. We introduce SPREAD - a novel adaptive diversification approach to pro...
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Abstract The design of single transceiver based multichannel multi-hop wireless mesh networks focuses on the trade-off between rapid neighbor synchronization and maximizing the usa...