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» Packet Dispersion in IEEE 802.11 Wireless Networks
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WCNC
2010
IEEE
14 years 7 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
ICC
2000
IEEE
151views Communications» more  ICC 2000»
15 years 2 months ago
Channel-Hopping Multiple Access
— The medium-access control (MAC) protocols for wireless networks proposed or implemented to date based on collision-avoidance handshakes between sender and receiver either requi...
Asimakis Tzamaloukas, J. J. Garcia-Luna-Aceves
INFOCOM
2007
IEEE
15 years 4 months ago
SPREAD: Foiling Smart Jammers Using Multi-Layer Agility
— In this paper, we address the problem of cross-layer denial of service attack in wireless data networks. We introduce SPREAD - a novel adaptive diversification approach to pro...
Xin Liu, Guevara Noubir, Ravi Sundaram, San Tan
RTSS
2006
IEEE
15 years 3 months ago
Design of Location Service for a Hybrid Network of Mobile Actors and Static Sensors
Location services are essential to many applications running on a hybrid of wirelessly-networked mobile actors and static sensors, such as surveillance systems and the Pursuer and...
Zhigang Chen, Min Gyu Cho, Kang G. Shin
WINET
2010
97views more  WINET 2010»
14 years 8 months ago
Routing in the frequency domain
Abstract The design of single transceiver based multichannel multi-hop wireless mesh networks focuses on the trade-off between rapid neighbor synchronization and maximizing the usa...
Jay A. Patel, Haiyun Luo, Indranil Gupta